How it works

Two roles.
One investigation.

You and your partner see different parts of the case. Each short turn adds something new, then passes the investigation back to the other player.

Two separate desks connected by a warm line of light.

01 / PICK A SIDE

You each get
half the story.

The field investigator searches locations and handles physical evidence. The analyst checks reports and timelines. You need both sides to build a complete case.

Rain falls outside a row of lockers in an old tram arcade. A
FIELD INVESTIGATOR

Search the scene.

Visit locations, inspect objects and decide what your partner should look into next.

  • Look around each location
  • Inspect and link physical evidence
  • Make choices that change what happens next
A workstation with a blue signal trace on its screen. B
INTELLIGENCE ANALYST

Connect the clues.

Check reports, compare timelines and turn your partner’s finds into the next lead.

  • Compare records and witness accounts
  • Order events and derive evidence codes
  • Choose where the search goes next
Two evidence packets beside a clock and an amber desk lamp.
Pass the case onNo live session needed

02 / PASS IT ON

Take your turn.
Leave a lead.

Each turn starts with what your partner found and ends with something new for them to pick up when they come back.

  1. 01

    Catch up

    See what your partner found, what changed and what still needs an answer.

  2. 02

    Investigate

    Review the evidence, solve a short puzzle and choose what to do next.

  3. 03

    Send it over

    Select the detail that matters most, then add a theory, note or warning of your own.

Two desks with different sets of evidence, joined by a thin amber line.
Portrait of municipal engineer Imani Vale.
TURN SENT Your turn is done.

Daniel can pick up the case when he’s ready.

03 / YOUR OWN TIME

Play when you have
a few minutes.

You don’t need to set aside an evening or stay on a call. Finish a turn, put your phone away and come back when your partner has replied.

Your partner can come back in ten minutes or tomorrow. The case will be waiting.

Works across time zones Stop at the end of any turn Get a quick recap when you return Review clues while you wait Six to ten minutes per turn

Every case / two sets of clues

Compare notes.
Make your call.

Near the end of each case, you decide what to do with the evidence you have uncovered. The choices you make together shape the ending.

Browse the cases
A rain-wet bench with a token and several small pieces of evidence.
PLAYABLE IN YOUR BROWSER

Open the case.
Invite your partner.

Start The Amberline Protocol on the web today. iOS and Android apps are coming later.

Play now